Down into the SceneGraph hole

Down into the SceneGraph hole

Ok, this gonna be a very long post. This is my SceneGraph implementation, or, at least the most important parts of it. I thought it would be nice to share it with the world (and hear you scream, though), so let’s start with some code! public abstract class ISceneNode<br />...

3 minute read

Look at that! A glowing bomb!

Ok, I did it. I made a Silverlight game. Actually I’m not very proud of it, but at least it was veeeeery funny to write  It took just a couple of hours, and I spent most of the time searching on Google for the assets (to the authors: please don’t blame...

1 minute read

Call of WP7

It’s WP7 time! I’m playing a bit with the WP7 emulator with Visual Studio 2010 and XNA 4.0 (beta, of course)… it’s incredible how simple the development on this kind of devices has become easy these days! I’ve tried to write some Objective-C, but…well probably it’s my chronic allergy to...

1 minute read
Adventures in Com-Land

Adventures in Com-Land

Using serial ports in .NET is very, very easy. You just have to know how to initialize it and you’re good. Well actually you should know what to do with the incoming data, but this is another story 😀 In C# all you have to do is to include the namespace...

1 minute read