Blazor GameDev – part 8: keyboard input

Blazor GameDev – part 8: keyboard input

Hi everyone! Welcome back to part 8 of our Blazor 2d Gamedev series. Today we’re going to refactor our last example, detecting keyboard input to control character animations. Last time we saw how to load spritesheets and introduced the AnimatedSpriteRenderComponent component. Let’s now see how we can use the keyboard...

3 minute read
Blazor GameDev – part 7: animations

Blazor GameDev – part 7: animations

Hi my fellow gamedevs! Welcome back to part 7 of our Blazor 2d Gamedev series. Today we’re going to step into the marvelous world of animations using spritesheets 🙂 Last time we saw how it’s possible to interact with the game using the mouse. It was fun and easy, but...

3 minute read
Blazor GameDev – part 6: mouse input

Blazor GameDev – part 6: mouse input

Hi All! Welcome back to part 6 of our Blazor 2d Gamedev series. Today we’ll see how we can start detecting user interaction and mouse input. Last time we started the real refactoring towards a more reusable structure and introduced the concept of composition through the GameObject class. The goal...

2 minute read