Blazor GameDev – part 9: introducing the Finite State Machine
Hi everyone! Welcome back to part 8 of our Blazor 2d Gamedev series. Today we’ll keep refactoring our last example, cleaning up the code using a Finite State Machine. As usual, you can check out the results in your browser before moving on. Use left/right arrows to move the player...
2020, Aug 31 — 4 minute read