Blazor GameDev – part 8: keyboard input

Hi everyone! Welcome back to part 8 of our Blazor 2d Gamedev series. Today we’re going to refactor our last example, detecting keyboard input to control character animations. Last time we saw how to load spritesheets and introduced the AnimatedSpriteRenderComponent component. Let’s now see how we can use the keyboard...

3 minute read

Blazor GameDev – part 7: animations

Hi my fellow gamedevs! Welcome back to part 7 of our Blazor 2d Gamedev series. Today we’re going to step into the marvelous world of animations using spritesheets 🙂 Last time we saw how it’s possible to interact with the game using the mouse. It was fun and easy, but...

3 minute read