Hexagonal Map Rendering

2013, Oct 04    

I’m still working on my Hexagonal Map Renderer in my spare time and I decided to create a project on GitHub to better keep track of the changes .

Features so far:

  • Hexagonal tiles
  • Map culling
  • Picking
  • Pathfinding using A*

Here’s the link: https://github.com/mizrael/hex-map

I’ve used a couple of external resources to help with the development:

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